Original team exercise

First-session checklist

Check that everyone knows their information gap before the clock becomes the problem. Assign roles and agree how to stop an unclear instruction.

Build your team card

Record who takes each of the three in-game roles.

Choose a signal every teammate understands.

Choose a distinct signal for an unclear or unsafe instruction.

Choose one supported module to rehearse.

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Your card

BOMBANANA — First-session checklist
Team-authored plan; not a verified solver answer.
Role assignments: [not agreed]
Ready signal: [not agreed]
Stop signal: [not agreed]
First practice module: [not agreed]

Run this exercise

  1. Assign the three roles in the lobby and ask each player what information they can access.
  2. Rehearse the ready and stop signals before touching a module.
  3. Run one untimed rule drill together and explain each input.
  4. Start the game only after all three players can describe the handoff.

Example to adapt

Role assignments: agreed in lobby. Ready: our agreed gesture. Stop: open hand. First drill: Cable, then explain why the count matters.

Completion check

Have each teammate demonstrate the stop signal. If any two meanings conflict, resolve them before starting.

Evidence and limits

This worksheet is an original BOMBANANA Solver coordination suggestion, published September 6, 2026. It is not an official manual, tested game strategy, or module solution. The official game description establishes the three asymmetric roles and player-designed communication; this site's exercises build on that context.

Continue to the related tool · All team exercises · Verified solvers