Direction Module
Use an already decoded Braille number and lamp color. No dot recognition; 0 and 8 are unsupported.
- Inputs
- Decoded number · Lit lamp color
- Output
- One direction button, with an explanation
Four module solvers are available. Match the supported inputs on your screen, then open the tool. Each answer includes its explanation, rule version, and evidence date.
Use an already decoded Braille number and lamp color. No dot recognition; 0 and 8 are unsupported.
Read one slider color and get its up or down movement. Repeat for each slider on the panel.
Choose the cable count and the active light color. Receive the color of the cable to cut.
After entering the arithmetic result in the game, choose its parity and the lit lamp color. Receive the final digit to press.
Keep a local timer and strikes, record visible observations, and copy a callout for your teammate when a solver does not cover your module.
Use Cable when you need a cable color from the count and light. Use Calculator only after the arithmetic result has been entered and the lamp is lit. If the required inputs do not match what you see, stop and use the relay to describe the module instead.
No. Cable, Calculator, Color Slider and the bounded Direction lookup are published. A new module becomes available only after its supported rule has a dated source, deterministic implementation, and tested failure states. The relay does not infer rules for unsupported modules.
Read the evidence method or return to the quick solver and relay view.