Original team exercise

Interruption recovery card

After an interruption, a remembered answer may no longer belong to the state currently on screen. Build a restart card that identifies what must be read again.

Build your team card

Choose the signal that pauses the current handoff.

How will you identify the interrupted panel?

List the module inputs that must be freshly observed.

What confirms all teammates are using the new packet?

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Your card

BOMBANANA — Interruption recovery card
Team-authored plan; not a verified solver answer.
Stop phrase or signal: [not agreed]
Current module marker: [not agreed]
Fields to reread: [not agreed]
Resume confirmation: [not agreed]

Run this exercise

  1. Cancel the unfinished instruction with your agreed signal.
  2. Identify the current module again; do not rely on the previous message alone.
  3. Read the required inputs afresh and obtain a new verified instruction.
  4. Resume only after the receiving teammate confirms the new packet.

Example to adapt

Stop. Re-identify panel. Reread both required inputs. Discard the earlier instruction. Confirm the replacement packet.

Completion check

This is a communication protocol, not a way to pause the game timer or clear an in-game hazard.

Evidence and limits

This worksheet is an original BOMBANANA Solver coordination suggestion, published September 6, 2026. It is not an official manual, tested game strategy, or module solution. The official game description establishes the three asymmetric roles and player-designed communication; this site's exercises build on that context.

Continue to the related tool · All team exercises · Verified solvers